toyer, n.toyless, adj.toylike, adj.
/toy/, n.
1. an object, often a small representation of something familiar, as an animal or person, for children or others to play with; plaything.
2. a thing or matter of little or no value or importance; a trifle.
3. something that serves for or as if for diversion, rather than for serious pratical use.
4. a small article of little value but prized as a souvenir or for some other special reason; trinket; knickknack; bauble.
5. something diminutive, esp. in comparison with like objects.
6. an animal of a breed or variety noted for smallness of size: The winning terrier at the dog show was a toy.
7. a close-fitting cap of linen or wool, with flaps coming down to the shoulders, formerly worn by women in Scotland.
8. a simple, light piece of music, esp. of 16th or 17th century England, written for the virginal.
9. Obs.
a. amorous dallying.
b. a playful or amusing act; diversion; pastime.
10. made or designed for use as a toy: a toy gun.
11. of or resembling a toy, esp. diminutive in size.
12. to amuse oneself; play.
13. to act idly; or with indifference; trifle: to toy with one's food.
14. to dally amorously; flirt.
[1275-1325; ME toye dalliance; of obscure orig.]

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Plaything for a child or infant.

Toys survive from the remote past and from a great variety of cultures. They range from the simple to the complex, from a stick or piece of string that becomes a toy in a child's hands to complex mechanical and electronic devices. Perennial favorites include balls, jump ropes, dolls, drums, whistles, dice, jackstones, board games, marbles, play weapons, and costumes. In the modern era the toy industry has grown tremendously, especially with the advent of computer games.

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 plaything, usually for an infant or child; often an instrument used in a game. Toys, playthings, and games (game) survive from the most remote past and from a great variety of cultures. The ball, kite, and yo-yo are assumed to be the oldest objects specifically designed as toys. Toys vary from the simplest to the most complex things, from the stick selected by a child and imagined to be a hobbyhorse to sophisticated and complex mechanical devices. Coordination and other manual skills develop from cumulative childhood experiences received by manipulating toys such as marbles (marble), jackstones (jacks), and other objects that require the use of hands and bodies. Mental agility, beginning in childhood, is challenged by puzzles of spatial relationships.

History of toys
 Objects with human and animal forms that may have been toys have been found in deposits from ancient Sumer dating to 2600 BC. The earliest-known written historical mention of a toy comes from about 500 BC in a Greek reference to yo-yos made from wood, metal, or painted terra-cotta. It is believed, however, that the yo-yo originated in China at a much earlier date. In addition, the kite, still a popular plaything in China, existed as a toy there at least as early as 1000 BC. In India, clay animal-figures on wheels and other animal toys date to about 2500 BC. Later, brass and bronze horses and elephants were common playthings among Indian children from wealthy families.

      Play with toys follows two main directions: imitative and instructive. The earliest types of play probably developed from the instinct for self-preservation. In many human cultures one of the first things taught to the young was the use of weapons (weapon), and the simple stick or club was the prototype of later military instruments of play, such as swords and guns. Most games and sports requiring physical action derived from practice of the skills used in warfare and hunting; nevertheless, the instruments of the game or sport, such as the small bow and arrow given to a boy in ancient Rome for training, were regarded not as toys but as weapons. By the Middle Ages, war-related objects—such as miniature soldiers and weapons—were considered to be toys, however. In modern times the latest developments in warfare are represented among contemporary toys, as are those weapons and war machines fantasized in science fiction and motion pictures (motion picture, history of the).

 One of the most ancient toys for adults and children is the ball, which was used in both sacred and secular games. Other forms of toys also probably derive from magical artifacts and fetishes that played a prominent part in primitive religions (religion). Even today, during the Mexican festival of the Day of the Dead, sugar is formed into elaborate and beautiful skulls, tombs, and angels; many of these forms are essentially religious symbols, but in the hands of children they become toys that are played with and finally eaten. Christmas-tree decorations, Easter eggs, and the Neapolitan presepio (crèche), with its wealth of elaborate figures representing the birth of Jesus (Jesus Christ), are other obvious examples of toys of religious origin.

 A modern relic of early culture, the kachina doll of the Pueblo Indians, while essentially an instructive sacred object, is played with by children as a means to learn the myths of their culture. In fact, the doll is perhaps the most ancient and basic toy. Every epoch and culture has provided its children with miniature versions of human beings. Dolls from early Roman (ancient Rome) times and from Christian Rome have been found preserved in the graves of their young owners. The collections of the British Museum and the Royal Ontario Museum in Toronto both contain early Roman dolls; made of linen and stuffed with papyrus, these dolls date from the 3rd century AD.

      Moving toys include a wider variety of types of objects. It is probable that many experiments with basic physical principles were first realized in the form of moving toys known through literary description. Explosive toy weapons and rockets (rocket) developed from the early use of gunpowder for fireworks (firework) by the Chinese. Balance and counterbalance, the wheel, the swing, the pendulum, flight (flight, history of), centrifugal force, magnetism, the spring, and a multitude of other devices and principles have been utilized in toys.

 Many moving toys are centuries old. In India several kinds of movable folk toys are still common throughout the country—such as clay elephants that “drink” water and acrobatic dolls on sticks. At the other end of the spectrum, modern technological developments made possible the production of such sophisticated moving toys as scale-model electric railroad trains and automobile racing tracks and cars, radio-controlled model aircraft and wheeled vehicles, and dolls that walk, talk, and perform other stunts. New toy technology also allows children to design, build, and program robots (robot) employing special sensors, motors, and microcomputers (microcomputer).

      In contrast, indigenous materials are often used by children to fashion folk toys. For example, Huli children in Papua New Guinea make pu abu, a whirling toy created from a flat piece of wood with a hole in the end to which the child ties a piece of string or grass so that the toy can be whirled around to produce a humming noise. (Similar toys are known as bullroarers in other parts of the world.) Many dolls, especially early dolls, were made of materials commonly at hand, such as a block of wood, remains of cloth, or pieces of corn husk.

      Under the pressure of industrialization, folk culture and tradition are rapidly disappearing, but in many countries a variety of folk or homemade toys can still be found. Toys sold in developed countries are usually mass-produced and often manufactured in developing countries, with technology providing their locomotion and other actions. However, in spite of Western commodification, toys often reflect the child's cultural environment. For example, in eastern India common toys include clay monkeys that climb up a string, paper snakes fastened to wood, and rattles created from gourds with pebbles inside.

Gender and toys
 It is generally accepted that children are attracted to toys along gender lines. Modern studies demonstrate that while boys consistently choose trucks or soldiers, girls' choices are more flexible and may include so-called masculine toys as well as baby dolls and household objects. Some of this preference is related to parental beliefs about the appropriateness of certain toys for boys and girls. In a 1970s study conducted in Taiwan, boys preferred electrical toys, then playground slides and swings, tricycles, toy guns, and kites, in that order. Girls, on the other hand, chose playground slides and swings first, then kites and such activities as paper folding, singing, and playing house. In a 1990 study, also done in Taiwan, researchers noted that in 150 randomly selected toy commercials, very few doll advertisements depicted boys and girls playing together, except for a few involving stuffed animals.

      During the first two years of life, children absorb information about gender-appropriate toys. This starts with the different types of toys bought for boys and girls. Some parental influence on children's toy choices is more subtle. For example, when girls play with dolls, parents are typically not even aware as they nod and smile at them, whereas parents are apt to make nonverbal, if not overt, negative reactions when boys play with dolls. In strict gender-segregated societies in Africa, boys may help girls make dolls by gathering the materials for them, but they would be strongly discouraged from playing with dolls themselves. Instead, the boys use the same gathered materials to create vehicles, military men, or toy weapons for their own playthings. Most researchers in Western societies generally agree that boys prefer toy guns and other toys linked to aggression, whereas girls prefer to play with dolls and household objects. American psychologist Jeffrey Goldstein has asserted, “These preferences develop early and appear to have biological as well as social origins. Of the latter, modeling by peers and parents seems to be especially potent.”

Felicia McMahon

Additional Reading
Catherine Garvey, Play, enlarged ed. (1990), provides an overall view of children's play as well as information on games and toys. Jeffrey H. Goldstein (ed.), Toys, Play and Child Development (1994), is an excellent work by a major scholar of children's toy play.

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Universalium. 2010.

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